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Maybe try having both a full playthrough for the dev to watch, and a short video of clips from the game play.

The longer gameplay video is most useful to creator of the game, maybe with a facecam to see what you are expressing.

The short videos you can use as more of a "moral of the story" type discussion, with the game being used as an example, but with thoughts and ideas that can exceed the scope of the exact game in question.

I hope this made sense xD

I do some feedback videos for devs on my own channel that you might be able to get some ideas from.

I'm not going to link it here, I'm not trying to hijack your discussion, but if you would like a look just ask!  :)


Good luck with your channel friend!  All the best

Thanks for the reply.

I think I understand what you mean. Create short videos with clips of playtest that emphasizes what worked, why it worked, what didn't work and why it didn't work. Then expand upon those concepts for other game developers?

I tried looking for your channel on your itch.io profile page, but didn't see it listed. Luckily your channel name and profile pic seem to be the same for both your itch.io account and YouTube channel. Thanks for asking before posting a link though.

If you want to post a link, pick the one that best represents what a feedback video should be with the intention of letting other people in the thread evaluate and make comments about the feedback video style.