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(+1)

Wow :) I am a fan of matrix so this game went deep to me) I really like this "1011000" style, levels look good overall. Cool to have acceleration, that camera tilt, taking energy from enemy hits instead of killing and two plot twists in the end, all of this make it great experience!

Some remarks on improving:

  1. I prefer more actions because now gameplay is kinda empty as well as world
  2. Personally i also found that not having clear boundaries when going to the left or right is a little annoying because im kinda manchkin and dont like to have unexplored places)
  3. Once i were not running forward in according section and went left and have to start over again, i dont regret to take another go but checkpoint system would be appreciated
  4. After a while you need to jump and im not sure if you was mentioning it in game (but the thing that it was everywhere else where needed is cool for jam)

So overall great game, thank you for it)

(+1)

Thank you very much, I'm glad you picked up on the matrix vibe :D

I totally agree with your feedback. I think it was a case of putting too much time into certain aspects and not others (such as the world). As the idea changed mid way through development a lot of the things ended up having to be changed. I actually started with the movement and the game was built around that (which I had never done before), I agree that there should be some kind of tutorial for what the player can do, such as jumping, and more opportunities for the player to use  these features.

Thanks for the feedback!