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(2 edits) (+1)

I state that I love shooter games, and this one gave me a good feeling about shooting at things! The bullet-life mechanic is really interesting and well done, the possibility to “grab” the bullet blowed my mind. GGWP

Here are some notes:

In first person it’s difficult to understand how big is my trigger capsule, for me it was a bit hard to grab the running bullet. Maybe you can solve this with a grace mechanic like automatically attract the bullet in a certain range (bigger than ch. trigger).

Moreover I would also add a “reset level” key, instead of waiting the bullet death, knowing already that I have failed.

[a little bug report] If I’m in the “level completed” screen, I think that the scene continues to run, so if I don’t rapidly click the spacebar, the “you’re dead” screen appears.

(+1)

I'm glad you liked it! I'd like keep developing this idea into a fully fledged puzzle FPS in the future, I think there is potential for interesting gameplay. 

I love the magnetism idea, it would make the game more accessible.  And reset key is definitely in order for future iterations! :)