I state that I love shooter games, and this one gave me a good feeling about shooting at things! The bullet-life mechanic is really interesting and well done, the possibility to “grab” the bullet blowed my mind. GGWP
Here are some notes:
In first person it’s difficult to understand how big is my trigger capsule, for me it was a bit hard to grab the running bullet. Maybe you can solve this with a grace mechanic like automatically attract the bullet in a certain range (bigger than ch. trigger).
Moreover I would also add a “reset level” key, instead of waiting the bullet death, knowing already that I have failed.
[a little bug report] If I’m in the “level completed” screen, I think that the scene continues to run, so if I don’t rapidly click the spacebar, the “you’re dead” screen appears.