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Ooh, this reminds me of a level from Catlateral Damage. Not sure if you've played that.

Took me a while to find the trolley, and I just about managed to put something in it in time, but then the trolley kind of freaked out. Oops!

Is the scoring system working, or was I maybe not doing things right? :) Maybe I was putting things in the wrong place, or collecting the wrong stuff.

I like the announcements, nicely done. Funny, and they help keep the player interested.

I can definitely see how this ties in with the theme--seizing the day while everything is 100% off. Good job. Cute avocado, too!

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We didn't really communicate the rules very effectively, the cart is there to be slow and sloppy, but it allows the player to load up on the expensive items far away from the checkout. Returning any item to the checkout increases the score by the normal price of the item.

Thanks for giving it a try!

Oooh. Slow and sloppy, I like that! That sounds like how I made the controls in mine intentionally a bit clunky to represent a fish navigating on land, haha. (Though I may de-clunk them a bit depending on the feedback I get, not sure yet)

You're welcome, and thank you for explaining how it works! Well done!