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(1 edit) (+1)

We didn't really communicate the rules very effectively, the cart is there to be slow and sloppy, but it allows the player to load up on the expensive items far away from the checkout. Returning any item to the checkout increases the score by the normal price of the item.

Thanks for giving it a try!

Oooh. Slow and sloppy, I like that! That sounds like how I made the controls in mine intentionally a bit clunky to represent a fish navigating on land, haha. (Though I may de-clunk them a bit depending on the feedback I get, not sure yet)

You're welcome, and thank you for explaining how it works! Well done!