I really like the concept! This game combines two elements I'm a huge fan of: isometric perspective and low-poly assets.
I did manage to break the game in a fashionable manner, too! I was fighting the blue slimy-looking boss when I got killed and I was being teleported back to what I believe was the check point (the blue circle). As soon as I reached the check point, I got sent flying across the map, past the boss, and finally off the map at the end of the world.
It was great! XD
I had a bit of a struggle gauging the distance between the moving platforms, although I noticed you could simply wait till one merged into the other and walk across it.