Good job! Making an RTS game for a game jam seems like no easy task, but you pulled it off. I feel like the strategy was a little bit too simplistic, but the core was fine.
As others I was confused with the non-clickable icons, but ended up understanding you had to use the hotkeys.
The enemy AI was actually pretty decent! At the beginning it was generating cavemen faster than me and they sent cavemen to attack me near the middle. That’s already pretty good, especially for a game jam, I felt threatened!
The sound is directional. It might make sense for fighting noises, but for the grunts when giving people orders I’m not so sure (it felt unnatural when I started the game). The sound effects are nice by the way.
They were some bugs. For example one enemy I killed seemed to have left a sprite behind: no-one could attack it, and it didn’t move or attack anything. Also, right-clicking on enemies doesn’t do anything (it doesn’t even move them), so to actually attack I had to move my cavemen next to the enemy and wait for the auto-attack. I had some issues with the prayer when I launched the game the first time. I double-clicked on the stone, and then my cavemen where unable to pray: as if the statue was not selectable anymore. Even moving the cavemen away and nearby again didn’t work It just happened once, I don’t know if it was just a rare edge-case bug or not.
So good job! The potato god is no more, all hail the bread god!