Hi ) Appreciated, but I believe you haven't seen the game much actually :) There is an opponent to the right you need to win) Also, instructions on the game page may uncover other things you can do in this simple game.
Amegatron
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Thanks for such a thorough feedback. I'm glad you like it in whole, especially AI, which I started to implement just a couple of hours before deadline tbh and was afraid I won't even make it capable of anything :) But luckily, all the previous week spent on the architecture mostly allowed to add AI relatively easy.
As for the bugs, yeah, I know about them already, thanks. I've even fixed them already and going to update the game tomorrow I believe :) So, stay tuned for updates! :)
Very fun game, I especially liked the baugette mechanic :D Had to rage-quite on 3-3 unfortunately, cause it became a pixel-hunting nightmare for me (or perhaps I chose the wrong tactic), but stil a good entry :) I could only leave one wish to make the death sound quieter, it is too loud among other sounds and when you suddenly die, it really shocks my ears.
Thanks! Yeah, I logged in to itch now specially to rate other submissions finally :)
As for RTS, yeah, it turned to be not so easy as I expected, that's why I even had no time left for some other things like intro or instructions. Even no menus, cause I spent last hours just making an AI and fixing all the bugs that occured related to that :) But I still happy I got that experience, faced a lot of things I didn't even expect to meet.
Btw, seems nobody has written about it yet, but web-version for me is slightly broken in Chrome specifically for unknown reason - background is completely black. Though Opera seems to show everything correctly :) And fun fact is that is first ran through this game in Chrome (without background), and only now did it in the Windows build :)
I think level generation and controls still require more polishing, but I really love this game. It took me some time to get at least some basic skill in rotating that thing and climbing higher, but it really brings me fun spinning around :D I also wish the game was more forgiving, cause one mistake - and you start from the beginning :( I once climbed up pretty high and saw some sort of ceiling (the wireframe), but got stuck pushing with my head into the ceiling, and had to restart. Another thing which I really loved and noticed really accidently when started to spin at full speed - is how this sound perfectly blends into the music :) Very good sound and graphics design 👍
A really good game and you did a greate job in designing and programming it in whole, including the level design (which introduces you into the mechanics step-by-step) and other things. Athough, control is still a bit hard when it comes for your teammates to pathfind and as I've already mentioned in DC - pushing through your teammates. But I don't consider it a big drawback for a Jam game. Nevertheless, for this same reason I can't put 5s for audio and graphics, unfortunately, since they are external assets. But GJ anyway!
Damn, after I read the description at start, I felt I won't be able to play it. This topic is very painful to me and all my country is suffering from this complete censoreship and propaganda. When all you see around is a complete dump, but Television says you our president is God-like without a single bad opinion in his address. Sorry, leaving no rating cause I won'd be able to judge objectively :(
Thank you guys, I felt a very strong nostalgia playing this game cause it reminded of my youth, when I spent a lot of time playing Ragnarok Online. The starting city, the music, and the 2.5D art - it all returned me back to those good old days :) Don't know whether RO has influenced you in any way, but it is really cool :)
Well, that's kinda logical. So many projects appear everyday. That's why some sorts of promotion is needed if one wants to get attention from public. I mean posts in different social networks or forums, etc. I haven't yet messed much with it, so didn't exepct lots of people coming :) But I feel really happy that somebody found it and evaluated :)
Lol! But it is definitely a cool feature! Because you can discharge your tension after your attempts on beating the game in this God(zilla)-mode :D So, if you don't have any specific plans for victory scene, I would recommend you to leave it as it is, just limit the maximum speed after that, lol :) Also, one minor wish: make the score screen dismissable by some key or make it last less, cause when having multiple attempts in a row this screen takes too much time before you can rush into next attempt again :)
Good submission. Put almost all 5s, but lowered a bit Design and Fun. After some levels it becomes too monotonous. Also, from my POV, it is too hard to properly rotate the shape with mouse (too quick) and it is not intuitive (perhaps a bug? It continued rotating even after I stopped moving with RMB). Also, it often does not allow to place a new point of shape for unknown reason. I love your graphic style, but I would recommend to make the shapes more "expressive", perhaps highlight the borders of holes and the shape itself, or maybe make the shapes themselves more visible - they are blending too much into the whole screen. But GJ anyway! :) Wish you GL!