Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Can the player be a 3D model? It isn't necessary to be animated, but can the typical .PNG be replaced with an .OBJ?  Say, placing this in the Actors "Notes" area?  <mv3d:models(example.obj)>

Deleted 4 years ago
Deleted 4 years ago

I was able to use a non-animated, rudimentary .OBJ file for my game, as I create abstract games that don't require animation.  Then, I got an error for trying to do a player transfer.  Was able to connect with the developer over it, but there's been no updates as of yet - this was about 3 weeks ago.

do you know how to add textures?

(-2)

No, but that's because  I make my models in Asset Forge or in MagicaVoxel.  They export their shaders at .mtl files that are paired with the .obj file.  My art style is generally different than the norm.  I prefer shaders and abstract.  Most of the art/design I see in RPG Maker seems to be fixated on FFI - ChronoTrigger - every other RPG game.  I make my games to push my musical persona.  I'd head on over to the MV3D Discord channel, literally TONS of folks over there with answers galore. http://cutievirus.com/discord

(2 edits) (+1)

This is an old guide, but this person talked about how they made a 1st person dungeon crawler for 2k3 where instead of using the default player, they created an event and then used conditionals to move it and checked the event's coordinates to handle things like switches & doors to simulate it being the player: https://rpgmaker.net/forums/topics/11259/

You could probably employ the same method if you're able to assign 3D models to other types of events that aren't the player/Hero