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(+2)

I liked this game ! The art style is charming, with the clouds gimmick that hides the enemies. The patterns are interesting and we got a strong replay value. I didn't get far because shoot'em up are not my cup of tea, but I recognize that there was a lot of work and polishing made into this game. Good job !

Here are some thoughts about how to improve your game, don't take it as flaws but just advice on how to make your game feel more polished :
- Autofire : besides preventing the destruction of the player's spacebar, it's also a good way to give more accessibility to your game for disabled players.
- Sound Balancing : The fire sound effect is like repeated many times. I suggest you to just decrease the volume to give more room for the music and other sound effects.
- Add more ambient sounds : Like some wind sound effect from time to time, like when clouds pass by
- More sound effects for enemies : Like when the regular enemy fires at you, or a distinct sound for specific stronger enemies.

(+1)

I agree, music and sound is what we felt short on our team (1 programmer, 2 artists) so we just put semi-random music that we found  free on the internet and created rushed sound effects on the last minute Hahaha. So yeah, no worries, we literally anticipated these kinds of feedback cause it's the skills we 3 don't have Haha. Thanks for playing and giving your feedback :)