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(+1)

Thanks so much for the feedback :3

Yeah, I'm a huge sucker for voice acting in general + a lover of audio dramas. If I could afford to purchase dummy head mics for all the voice actors I collaborate with, I would xD I can't even afford to feed myself much more than beans on toast half the time though, haha. 

Having a choice of voices was only possible thanks to my friend who is both a voice actor himself + knows lots of fellow VAs who are happy to help with stuff like this. As the deadline for the jam was looming though, I was beginning to regret the choice to use 4 voices as time was ticking away while I was trying to get the last voice in there xD 

In regards to the slow transition times, that's partially down to the engine I used, but also partially down to my poor design choices xD The loading of the puzzle with the alphabet on screen is the engine being slow to load all of the branch buttons for the letters >.< But, the slowness of the lines while you're captive where they're like 1 off lines with a wait in between is my fault cos I was trying to represent it as though some period of time had passed in between each spoken line while the character is waiting for you to confess. I agree that it's somewhat painful, haha. I should probably have made the transitions faster than I did! It's something I will likely change once voting is over cos I didn't realise how tedious it was until the last second when I was testing before submission, by which point it was a bit too late for me to go through and change it :(

PS. I love the art on the main picture for your submission :3 Hoping my laptop can manage to run it + other entries so I can actually play the stuff people have created! My PC is kinda hard to use at the moment cos I don't have room for a desk >.< so to use it I would have to sit on my bed, with a TV for a monitor, and have the keyboard on my lap, haha. 

(+1)

I'm also a fan of audio dramas! 0w0  That's pretty cool that you were able to get this done even with money constraints on top of time ones. And to be honest I think if you wanted to do a longer horror game with this voice-acting centered idea you'd find a good audience for it, I haven't seen a lot of other games exploring it. 

DX aaah the times when we only notice something afterwards. To be fair it was alright and did convey the passage of time the first time around for me, it was just the fact that I couldn't skip past the pauses that made it harder (I also kept getting the code wrong at first because I was inputting the letters in the order the game showed them to me, so a lot of the rewatching was my fault XD)  

Yay! *high five* audio dramas are awesome :D I would really love to make more stuff kinda like this! As much as I love working on big projects, there's something really fun about making smaller things :3 I am currently working on an audio drama series alongside my big VN main project, and I'd like to make the audio drama series into a kinda hybrid VN thing like I've done with this eventually. Money is always a big problem for me, especially when I can't draw >.< It means I have no choice but to edit free sprites or cheap ones I've bought cos there's no way I can afford to hire an artist :( haha.

I really suck at anticipating how players might play anything I make >.< I'm an absolute maniac for saving in all games that allow you to save, and I forget that not everyone is gonna be an obsessive saver like me! So I was just thinking that people would save frequently, and the waits in those scenes wouldn't be an issue cos no one would be starting the game again from the beginning, they'd just be loading nearby saves. I really need to try and get better at learning to think how a range of players might think when playing my stuff :3