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(+1)

Ohhhh man this is a favorite. You did an unbelievably good job with dialogue/exploration flags. I played the game over to test them out and they seemed airtight! The flavor text for paintings and environmental items, the characterizations, all of it was super polished. The dithering looks great, the NPCs are unnerving as hell, and the mystery was enough of a thinker that I felt smart for getting it right. I loved this entry. Kudos!

(+1)

Glad you enjoyed it! It was pretty tedious to do, but I was worried a player would have a bad experience if in dialogue I had a spoiler about a piece of evidence they hadn't found yet or could ask about someone they hadn't met yet, so I put a lot of focus into making the dialogue flags pretty extensive.

This was definitely a tradeoff though;  ideally the house would have fewer locked doors and a few more ways to question people. But I'm pretty happy with how it turned out overall given the time limit :)