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Jacob Knispel

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A member registered Jun 16, 2020 · View creator page →

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I'm a little late to respond but that's so sweet! I thought Black Water was awesome so I'm happy to see what else you all are making :)

I have just been chugging slowly along on making a puzzle game for awhile now, haha

Enjoyed this, also hoping to see it completed! Fun take on a murder mystery :)

This is so cute & has great music. The changes to the turtle between levels are hilarious. I would not mind the final level being even harder!

There's a hidden third option on the main menu that seems to just make the music play over top of itself, I'm guessing this is accidental but maybe it is a secret :)

Dang, yeah I didn't have much time to make this run efficiently. Is your main issue with text scrolling by extremely slowly? I know some people have issues with that since it's tied to framerate.

Let me know, it probably wouldn't be much trouble for me to add a post-jam version of the game with reduced graphics requirements and no text scroll ^^

Glad you enjoyed it! This is a really solid playthrough. I think you're the only person I've seen the diviner call an "ace detective" on their first try. There are a lot of opportunities to mess that up and have him call you incompetent... :)

It definitely did end up way more mystery than horror -- originally it was going to be scarier but I kind of doubled down on the mystery in the end and now it's just a bit unsettling.

Very nice!! Such a cohesive look. My favorite touch is how the big cat's "Zzz"s turn into fish when you reach the end!

By the way, I think it's hilarious that we both submitted games focused on feeding fish to cats.

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You can recover the fish by holding right click over them! :)

Glad you liked it, thanks so much for trying it out!

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Even the most horrifying monstrosities cower in fear of my unreasonable rent prices. With my five thousand credits, I can buy out any competitors. The more skulls haphazardly strewn across the rooftops of my city, the more I will charge my tenants. And I know they have nowhere else to go, since beyond the city limits is a literal infinite boundless void. Terrifying.

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Gotcha, I probably just didn't get close enough to the trigger before I died then :)

Really cool idea! Wish I had an eye tracker to try this with. The skeletons that come by are hilarious and awesome. I'd love slightly tighter controls on desktop though, swinging the mouse around felt a little clunky :)

Very nice! Really enjoyed this one. Had a good hook and the conversations were fun to navigate. I also liked that there  were some deeper creepy elements on top of the more obvious ones, that I won't mention here :)

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Really interesting idea -- I think trying to navigate the zombies once you're there is pretty entertaining. At first I disliked that I couldn't turn the camera all the way around but I think that's a nice touch that makes it a lot scarier once you're in the thick of things, since you have to spend some time to look behind you. Music is awesome as well!

The beginning is way too slow though since you can only move one space at a time, I am getting carpal tunnel from mashing W lol. Also is there actually a win state? I skipped all the zombies by going inside a hill and walking to the end of the graveyard and nothing happened

Very cinematic, looks great and the gameplay is pretty fun. Wish there was a way to skip the opening cutscene after dying, was I missing something?

Hmm I think you're talking about the scroll bar next to the dialogue window? You can just use it to see previous dialogue. It vibrates a little as text appears, didn't have time to fix that :)

I definitely should have made  clicking skip to the end; I think I actually wrote that down somewhere and forgot to do it haha. Will keep that in mind for the future

Ohhh I misunderstood that, I made it as slow as possible then hahaha. That explains my issue

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Nice, that was pretty fun. I was excited that the morse code actually said something... :)

I think during the sequence where you have to jump over the invisible flashlight guys underground, the background makes it kind of hard to figure out where to land since that grid background moves separately from the rest of the scene. Might help to have a static background behind those sections

Really interesting concept and felt pretty polished -- had some trouble with the final area but the ending was cool. Would appreciate if it was a little easier to tell which direction was descending without hovering the squares -- like when ascending turns red, it becomes a lot more straightforward visually and I actually liked that. Overall though, nice job, I enjoyed it :)

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I think this is a cool game, I really liked the puzzle that gets you the scissors. Also, I'm a fan of the horror elements but I won't spoil them here :)

But I couldn't figure out what to do with the scales -- it says I need to examine them closer, but I can't seem to examine anything in the room? I'm probably just missing something, but I restarted twice and got stuck there every time, no idea what I'm supposed to do next! Also, I like the idea of having limited commands, but I wish commands like "examine room" etc didn't count against me since I'm just trying to see the explanation again without moving my hand to my scroll wheel :P

Very cool idea and atmosphere though, I had a good time.

Loved this game! Very tense and I liked the ending a lot. Great concept

Nice, this looks really sleek. Love the fake BIOS and OS.

Feel like the text could move a bit faster -- would be cool if multiple people were messaging you at once more often to make it feel a little more tense. Great job though

Glad you enjoyed it! It was pretty tedious to do, but I was worried a player would have a bad experience if in dialogue I had a spoiler about a piece of evidence they hadn't found yet or could ask about someone they hadn't met yet, so I put a lot of focus into making the dialogue flags pretty extensive.

This was definitely a tradeoff though;  ideally the house would have fewer locked doors and a few more ways to question people. But I'm pretty happy with how it turned out overall given the time limit :)

Yep I definitely tried one of the stairs with the icon, it just didn't seem to be working for some reason. I did die as I used the elevator on the previous level though, so I bet that's what happened :)

Awesome job! I'm very bad at this game though, I can't even finish it on easy

Nice, this was a fun/tense entry! Once I reached the bottom and started coming back up I got kind of confused and couldn't figure out what to do -- none of the stairs seemed to work? I might have just missed something though

Feeling pretty good about what I have so far, but I partially regret going with a dither effect since it doesn't look great when compressed: https://jacobknispel.itch.io/house-of-berluscont