I'm a little late to respond but that's so sweet! I thought Black Water was awesome so I'm happy to see what else you all are making :)
I have just been chugging slowly along on making a puzzle game for awhile now, haha
This is so cute & has great music. The changes to the turtle between levels are hilarious. I would not mind the final level being even harder!
There's a hidden third option on the main menu that seems to just make the music play over top of itself, I'm guessing this is accidental but maybe it is a secret :)
Dang, yeah I didn't have much time to make this run efficiently. Is your main issue with text scrolling by extremely slowly? I know some people have issues with that since it's tied to framerate.
Let me know, it probably wouldn't be much trouble for me to add a post-jam version of the game with reduced graphics requirements and no text scroll ^^
Glad you enjoyed it! This is a really solid playthrough. I think you're the only person I've seen the diviner call an "ace detective" on their first try. There are a lot of opportunities to mess that up and have him call you incompetent... :)
It definitely did end up way more mystery than horror -- originally it was going to be scarier but I kind of doubled down on the mystery in the end and now it's just a bit unsettling.
Even the most horrifying monstrosities cower in fear of my unreasonable rent prices. With my five thousand credits, I can buy out any competitors. The more skulls haphazardly strewn across the rooftops of my city, the more I will charge my tenants. And I know they have nowhere else to go, since beyond the city limits is a literal infinite boundless void. Terrifying.
Really interesting idea -- I think trying to navigate the zombies once you're there is pretty entertaining. At first I disliked that I couldn't turn the camera all the way around but I think that's a nice touch that makes it a lot scarier once you're in the thick of things, since you have to spend some time to look behind you. Music is awesome as well!
The beginning is way too slow though since you can only move one space at a time, I am getting carpal tunnel from mashing W lol. Also is there actually a win state? I skipped all the zombies by going inside a hill and walking to the end of the graveyard and nothing happened
Hmm I think you're talking about the scroll bar next to the dialogue window? You can just use it to see previous dialogue. It vibrates a little as text appears, didn't have time to fix that :)
I definitely should have made clicking skip to the end; I think I actually wrote that down somewhere and forgot to do it haha. Will keep that in mind for the future
Nice, that was pretty fun. I was excited that the morse code actually said something... :)
I think during the sequence where you have to jump over the invisible flashlight guys underground, the background makes it kind of hard to figure out where to land since that grid background moves separately from the rest of the scene. Might help to have a static background behind those sections
Really interesting concept and felt pretty polished -- had some trouble with the final area but the ending was cool. Would appreciate if it was a little easier to tell which direction was descending without hovering the squares -- like when ascending turns red, it becomes a lot more straightforward visually and I actually liked that. Overall though, nice job, I enjoyed it :)
I think this is a cool game, I really liked the puzzle that gets you the scissors. Also, I'm a fan of the horror elements but I won't spoil them here :)
But I couldn't figure out what to do with the scales -- it says I need to examine them closer, but I can't seem to examine anything in the room? I'm probably just missing something, but I restarted twice and got stuck there every time, no idea what I'm supposed to do next! Also, I like the idea of having limited commands, but I wish commands like "examine room" etc didn't count against me since I'm just trying to see the explanation again without moving my hand to my scroll wheel :P
Very cool idea and atmosphere though, I had a good time.
Glad you enjoyed it! It was pretty tedious to do, but I was worried a player would have a bad experience if in dialogue I had a spoiler about a piece of evidence they hadn't found yet or could ask about someone they hadn't met yet, so I put a lot of focus into making the dialogue flags pretty extensive.
This was definitely a tradeoff though; ideally the house would have fewer locked doors and a few more ways to question people. But I'm pretty happy with how it turned out overall given the time limit :)
Feeling pretty good about what I have so far, but I partially regret going with a dither effect since it doesn't look great when compressed: https://jacobknispel.itch.io/house-of-berluscont