Glad you enjoyed it! It was pretty tedious to do, but I was worried a player would have a bad experience if in dialogue I had a spoiler about a piece of evidence they hadn't found yet or could ask about someone they hadn't met yet, so I put a lot of focus into making the dialogue flags pretty extensive.
This was definitely a tradeoff though; ideally the house would have fewer locked doors and a few more ways to question people. But I'm pretty happy with how it turned out overall given the time limit :)