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zombies, or bandits.... pretty much goblins but just bigger, bandits would be faster than goblins while zombies are slower, also at least when i'm jerking off to her getting raped and giving birth i won't have to relate myself to a tiny green gremlin with the intelligence of an aggressive toddler...  also because bandits are humans, our fighting style is more discrete because even in medieval time people are smart enough to know "if people can't see what you're doing, they can't react" so their charge animation would be that they slide their knife behind in a way that from the player's perspective we can't see the knife then jab forwards. from an outsider's point of view it'll look like just like any other attack wind up but it's a subtle detail to show the difference in intelligence. 

I think there would be another way to deal with bandits not just fighting. For now we are working on the npcs in the town to make them interlligent. 

pfft, ironic... then again i also struggled to type intelligence properly more times than i care to admit when i was making my original comment.. anyways functions first before interaction. if i had a job, i'd pay  for patreon and discuss and help out with making this game come into full fruition. but i'll say what i can from here.