I checked this out on my laptop just now! It looks stunning :D Really enjoyed the intro cutscene :3 I need to come back to it later today on my PC cos my laptop just sucks, and I have too much light reflection on my screen at the moment, so I will play through properly + rate when I get a chance to use my PC at night!
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I finally had a chance to play this properly on my PC :3
Sadly, I didn't manage to finish it because I encountered a bug after dying, and reloading my save only bugged it more :( I would have just restarted from the beginning, but I'd already got quite far in, and it's almost 4am here, so I'm too tired to start over x3 A lot of effort must have gone into this though :3 I don't know how far off of finishing it I was, but there sure was a lot of content!
As I said earlier, it looks great aesthetically :3 It sounds great too with the voice acting and the atmospheric SFX! Exploring was definitely unnerving + I was intrigued to find out what was going on there.
I don't know if my description of where I got bugged will be of much help, but I'll try to describe where I was. It was a section where there was a hologram in the middle of the room, and an alarm began blaring. I was slowly losing health + starting to hear some rather creepy voices, haha. I spent too much time wandering around looking in different rooms, and so by the time I realised I was supposed to be turning the valves in order to proceed, it was too late for me, haha. When I died, it told me that I died, then sort of auto-reloaded me back at the start of that level with full health, only the door to the inner room wouldn't open. I tried reloading from the save I had made when I first got to that floor, but the door still wouldn't open for me. Next I tried closing the game and opening it again. I started a new game, skipped the intro, then reloaded the save from before. It loaded me in the right place where I made the save, and I was able to control the character + get through the door that was previously stuck, but instead, the camera wouldn't budge from the elevator where it loaded in, which meant I couldn't see where I was sending the character off to.
Please don't think that encountering that has made it any less fun to play through though :3 Cos everything I saw up to that point was great! I will definitely give it another go when I'm less tired.
Thanks so much for taking the time to play the game and sharing all this great feedback! The game was meant to have a respawn feature which would not really require you to save/load however it seems like its not working properly although it works fine in the unity editor :( I'll try and figure out what's going on with that and push out a fix for it as soon as I can! I guess in the real world there would have been a lot more play testing! Thanks again for playing and let me know if you don't finish the game. I could at the very least send you the end cutscene for closure :D
Thanks for making it :D It's easy to see that a lot of love went into it!
Ahh, that makes sense as to why it respawned me after I died then. That sucks that it's not working properly for you >.< I really hate it when that happens with stuff I'm making! Tyrano allows me to preview what I'm working on, and stuff can look absolutely fine, all as it should. Then when I actually test the exported build, a sprite will randomly be facing the wrong direction, so I go back and double-check the preview and find it's fine there. So I'm just like, whyyyyyyy?! What the heck is causing it to randomly flip? o.O How did it move itself while being exported?! Haha.
Yeah, it's kinda hard to get much testing done when the jam has a pretty tight deadline x3
I'll probably give it one more shot as it is, if I fail, I'll wait and see what happens with any fixes you upload, and if I still manage to fail, then I'll cheat and ask ya for that cutscene, haha. Cos I would like to know how it all ends :3