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(+1)

Love the game, I've always had a soft spot for rhythm games.

The only issue i found was hit detection to be a bit rough when multiple hit indicators were stacked on top of each other.

This could also work with a system that gives you more points on how perfectly you hit the timings, like most games of this nature.

Other than that though, its a great game.

yes some notes are stacked very closely on top of each other and also yes that was the system i originally wanted to implement for the points system however there is no way of getting that data in AGK  so i opted for this system instead.  If your interested in hearing a little more about issues / problems i encountered while developing this check out the comprehensive Dev log you can access it by  accessing the secret menu in game by holding  B + L on the title screen then typing "fomod" into the prompt without the quotes then head into the options menu and click on the newly revealed input code box and type in "full dev log" without quotes and the game will play a video of the 20 min dev log.   This counts as 1 of the 3 easter eggs hidden in the game but this one i am willing to give away