Gameplay feels a bit slow and clunky however everything else in this game is good and the fact you have added wall jumping (hoping its intentional and not a bug) is awesome. Music, Animations, Art are all good and was fun to play GJ.
HeavyFootHero - UP2037697
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Nice the shooting mechanic works well kinda gives it a bit of a 2D shooter side scroller vibe. Art style is nice and animations are good music and sound effects work well and the only bug i can really report is the last fireball to hit an enemy before they die don't de spawn till a new enemy has been hit once.
Very nice game when i downloaded it i was not expecting that! gameplay is quite smooth and also the addition of inventory items was a good touch. Feel like the shaders could have used a little more work to bring a bit more of the detail out and the jump mechanic could sometimes be a bit weird but very good and fun.
Very fun little game art is good music is good gameplay is smooth and fluid animations are good. Wish there was a bit more to it as i enjoyed playing it. Can't think of any issues other than you can stick to walls if you keep running towards them then you can jump up from there so as long as you can get to a wall you will not fall off the map ever.
So let me start out by saying i actually found this game really fun regardless of all the issues i found with it was still really fun to play. So issues wise the running animation was not playing, Enemy's move at the same speed as you so they can pile up underneath you causing you to bounce on them like a trampoline, Not sure how to open chests or defeat the enemy's, sometimes the character sprite would not turn round and sometimes the swing the shovel animation would get stuck in a loop, when i eventually fell off the map i didn't die or get a game over screen i just kept falling but once i had fallen way way way off the map the running animation started working. But as i said this was still a lot of fun to play and sound and artwork is good.
see my reply further down to access the in game dev log i hit many walls making this due to picking AGK as the engine should have just used unity. Im glad this is done now though and once this tdemo bit is over and we move onto something else this project is going on my storage drive never to be touched again unless i remake it in unity as the AGK engine really isnt fitted out for rythm games
yeah the beat matching is way off but had to hardcode everything for this game as it was made in AGK so no visual editor and noting up tracks in code takes long... xD find my reply on how to access the dev log in the game to hear a lot of the issues i hit with AGK wish i had just used unity would have been quicker and easier and i wouldent have had to cut difficulty's, high scores or all the other tracks could have had it all done.
like the idea like the art style like the execution my personal issue is the controles as previously started the character should walk towards the mouse rather than with the mouse movment as i kept having to bring my mouse back down to continue walking forward. Fun game though played it for a while enjoyed it well done :)
i actully really like this game the gameplay is smooth the music is good and controles are responsive. Only issues i found was sometimes the alien head would spawn almost completely off the screen causing it to be hard to see and get to and other times upon starting the game an asteroid would spawn ontop of me and i would die instantly. That put aside i had a lot of fun playing this well done.
yes some notes are stacked very closely on top of each other and also yes that was the system i originally wanted to implement for the points system however there is no way of getting that data in AGK so i opted for this system instead. If your interested in hearing a little more about issues / problems i encountered while developing this check out the comprehensive Dev log you can access it by accessing the secret menu in game by holding B + L on the title screen then typing "fomod" into the prompt without the quotes then head into the options menu and click on the newly revealed input code box and type in "full dev log" without quotes and the game will play a video of the 20 min dev log. This counts as 1 of the 3 easter eggs hidden in the game but this one i am willing to give away