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HeavyFootHero - UP2037697

35
Posts
A member registered Oct 27, 2020 · View creator page →

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Gameplay feels a bit slow and clunky however everything else in this game is good and the fact you have added wall jumping (hoping its intentional and not a bug) is awesome. Music, Animations, Art are all good and was fun to play GJ.

Gameplay and mechanics seems very buggy  but i still tried my best to enjoy it as the art style and animations are really good but the big kicker for me was the controls

Nice the shooting mechanic works well kinda gives it a bit of a 2D shooter side scroller vibe. Art style is nice and animations are good music and sound effects work well and the only bug i can really report is the last fireball to hit an enemy before they die don't de spawn till a new enemy has been hit once.

first off nice little game but what's with the gnome ?  Art work gave the game a retro feel so did the sound effects and music. Animations were good and gameplay smooth GJ.

That was really enjoyable the sound effects along with the art style really gave it a retro mario feel animations good as well music definitely pulled everything together and i like the fact you added credits at the end.

Fun little game feel like the gameplay felt a little clunky but was still able to provide a fun experience. Sound effects are golden animations are good Art work is  good and styles fit together. GJ

Gameplay is ok art style is good  jump mechanic works a bit strangely. Music fit quite well moving platforms were a nice touch feel like maybe the character could have used a little more work. Animations were good.

Very nice game when i downloaded it i was not expecting that! gameplay is quite smooth and also the addition of inventory items was a good touch. Feel like the shaders could have used a little more work to bring a bit more of the detail out and the jump mechanic could sometimes be a bit weird but very good and fun.

Very good 3D models could do with some better textures but as far as gameplay go's it didn't feel like a game felt more like a playable tech demo than a game and yeah as others have said no death when falling off map or platforms and no animations. Cool 3D models though

Very fun little game art is good music is good gameplay is smooth and fluid animations are good. Wish there was a bit more to it as i enjoyed playing it. Can't think of any issues other than you can stick to walls if you keep running towards them then you can jump up from there so as long as you can get to a wall you will not fall off the map ever.

Cool idea with the movement controls along with that the art style is very clean and the animations polished along with sound effects was a lot of fun to play. Only bug i found was if you jump towards the floor you get stuck in the flying pose. Very good still though.

Fun game art is good controls are good gameplay is smooth has a good difficulty to it the regular attack and diving attacks were good addition to it and made getting rid of enemy's on platforms easier.

Nice game art is good its fun to play and smooth to play controls are responsive and i enjoyed it.  It did crash once or twice on me but still a lot of fun.

I cant fault this game it works really well and it fun to play the art is good the music is good the gameplay is smooth and controls responsive very good.

So let me start out by saying i actually found this game really fun regardless of all the issues i found with it was still really fun to play. So issues wise the running animation was not playing, Enemy's move at the same speed as you so they can pile up underneath you causing you to bounce on them like a trampoline, Not sure how to open chests or defeat the enemy's, sometimes the character sprite would not turn round and sometimes the swing the shovel animation would get stuck in a loop, when i eventually fell off the map i didn't die or get a game over screen i just kept falling but once i had fallen way way way off the map the running animation started working. But as i said this was still a lot of fun to play and sound and artwork is good.

I like the artwork and the gameplay from what i got to experience of it sound work is also good however there is a slider in the options menu with no description to what it do. Also I believe there is some code or something in there somewhere that some anti viruses don't like as this happened.

Game is good art style is nice along with graphics however the controls especially for the charge ability seem a little all over the place as i could repeat the same action 5 times in a row and the charge would initiate at different times every time. Apart from that its good though :)

oh crumbs nice little game. 40hrs of dev good work. artwork is pleasent and gameplay is enjoyable

cool little game found a couple small bugs with return buttons not working on some of the screens but its a fun concept and was enjoyable.

Nice game simple concept but fun  multi buttons with different effects is good.  Little bit of a plauge inc vibe.

that was the original idea but AGK wouldent let me use that scoring system

see my reply further down to access the in game dev log i hit many walls making this due to picking AGK as the engine should have just used unity. Im glad this is done now though and once this tdemo bit is over and we move onto something else this project is going on my storage drive never to be touched again unless i remake it in unity as the AGK engine really isnt fitted out for rythm games

yeah the beat matching is way off but had to hardcode everything for this game as it was made in AGK so no visual editor and noting up tracks in code takes long... xD find my reply on how to access the dev log in the game to hear a lot of the issues i hit with AGK wish i had just used unity would have been quicker and easier and i wouldent have had to cut difficulty's, high scores or all the other tracks could have had it all done.

Fun game simple concept art style reminds me of crossy roads game is easy but i belive that fits well for the hypercasual genre.  Can see this being the type of game you will kill some time on a coffee break playing. Well done

this was a lot of fun to play and the fact you have made a driving game using only 1 input  thats fun to play shows you have done very well. Art style is good control system works , jumping works music is chill and the game is over all capturing.  

So im not sure why but whenever i try run this game it trys to force VR and when i close steam VR it closes the game.

So i don't know if it was just me but this game was incredibly hard. Liked the art and the fuel mechanics also the music was good.  simple fun and challenging a good recipy.

+1 for No Face, Art very good gameplay smooth level was short but challenging SFX would be a good touch but other than that fun to play and well presented

like the idea like the art style like the execution my personal issue is the controles as previously started the character should walk towards the mouse rather than with the mouse movment as i kept having to bring my mouse back down to continue walking forward. Fun game though played it for a while enjoyed it well done :)

fun game with a good difficulty level mechanics are simple coins to collect make for a better sence of precision. Has a frustration feel like flappy birds enjoyable but frustraiting with the draw to keep going

real chill game the double jump feature caught me off guard to begin with but was fun, I quite like the art style you went with in this and the music also the highscore system gave me something to keep trying to better.

Very inventive way this game works had fun playing it the flip mechanic was a good touch and the block movement made the puzzles a little more challenging. Well thought out and fun to play very nice game.

i actully really like this game the gameplay is smooth the music is good and controles are responsive. Only issues i found was sometimes the alien head would spawn almost completely off the screen causing it to be hard to see and get to and other times upon starting the game an asteroid would spawn ontop of me and i would die instantly. That put aside i had a lot of fun playing this well done.

Nice simple little concept here my only thing i would say is create a way to quit without having to Alt + F4 or taskmanager it.  Very nice little casual game though.

yes some notes are stacked very closely on top of each other and also yes that was the system i originally wanted to implement for the points system however there is no way of getting that data in AGK  so i opted for this system instead.  If your interested in hearing a little more about issues / problems i encountered while developing this check out the comprehensive Dev log you can access it by  accessing the secret menu in game by holding  B + L on the title screen then typing "fomod" into the prompt without the quotes then head into the options menu and click on the newly revealed input code box and type in "full dev log" without quotes and the game will play a video of the 20 min dev log.   This counts as 1 of the 3 easter eggs hidden in the game but this one i am willing to give away