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Super! I think I got it working with the disabled thing! Also, noticed that setting a text enables the renderer even if it's disabled? o.o

Woah, do you mean... are you disabling the STM component, gameobject, or the mesh renderer itself? If it's the actual mesh renderer, I probably just have some code to make sure it's active, and I hope the other things work correctly... If not, I'll for sure have to give this a peek soon.

(1 edit)

Found why it rendered when disabled, I used Rebuild AFTER I disabled the STM - component... Which I guess updates the mesh renderer?
EDIT: removed Rebuild and did stm.text = "test" which even if the component is disabled renders the text!