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Very nice one button concept. I liked the fact that missed hits were recorded, i'm unsure whether they affected score but its great if they do.

The margin of error was rather large for hitting notes, a score system based on how precise you are would be good. I also felt like the notes weren't intended to be hit in time with the music, they felt a bit seperate and for a rhythm game I feel like this is important.

Otherwise, great concept and great game.

see my reply further down to access the in game dev log i hit many walls making this due to picking AGK as the engine should have just used unity. Im glad this is done now though and once this tdemo bit is over and we move onto something else this project is going on my storage drive never to be touched again unless i remake it in unity as the AGK engine really isnt fitted out for rythm games