The game mostly ran fine for the first level, but the second was unplayable. Also, don't know if this was intentional or not, but you move faster diagonally. If your code uses vectors to move, you can normalize them.
It was a bug that we have now fixed, related to the level generation, as soon as we get the approval of the organizers we will post the fix, thx for the heads up on the movement, thx a lot, as soon as the jam is over well fix that (can't fix during because it's against the rules).