Works rather well stamina for blocks works quite well with the problem that the inputs for the attacks are slightly too fast for the recovering player and there is no pusishment for the attacking player that hits a block so I feel that it is quite likely just a game of who can mash the fastest without activating the block function by registering to key presses in a single frame as I asume that your attack inputs are read through the update method
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The attack cooldown when hitting a block is actually doubled (unless the block is broken), but I definitely agree that the attack cooldowns are a bit off, unfortunately I didn't have a P2 to playtest this with so I couldn't get the balance exactly right.
The attack and block is registered in the update method yes, the game has a set time that you have to hold the key before it triggers a block, if it's released before then, it triggers a hit.
Thanks for the feedback, totally agree!