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The graphics/post processing/text all very good. Gameplay was a little difficult due to how close you are zoomed on the character. Exploration becomes difficult when you can't get a good feel for where you are at. And even though you shader/post processing skills are good, you went a little heavy on it. It made it very difficult to see what was going on a lot of the time. I sometimes got stuck in walls when jumping. The footstep sound effect could be turned down in volume since they were too loud and overpowered all other sounds. I didn't finish because I was killed by something I couldn't see. That's a cheap type of difficulty in a game. If you give player obstacles to overcome, make sure they have the tools and means to overcome those obstacles! But nice visuals, gameplay needs some work! And I wasn't sure how it fit the theme?

(1 edit) (+1)

Thanks for playing @Sfunk92!

I was actually trying to make it difficult for people to see where they were.

 My plan was to unmoor the player, make them question what they were stepping into. 

You can climb the walls btw, but I definitely should've made that clearer. I was hoping to have some instructions but didn't get time to implement them.  

I was wondering why the player kept sticking to the walls so bad. lol

lol yeah. I might go back and add instructions to the beginning of the game when I can.