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A jam submission

My Bones Escaped MeView game page

a short and scary 2d platformer
Submitted by lukeofkondor (@lukeofkondor) β€” 36 minutes, 22 seconds before the deadline
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My Bones Escaped Me's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#263.6673.667
Audio#443.0003.000
Overall#562.8672.867
Overall#612.8332.833
Gameplay#742.5002.500
Theme#882.3332.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Nice atmosphere, I like the graphics and sounds.. the camera is so near to the player that makes your game different and scary.. Good job

Developer

Thanks very much @Misterm!

Submitted

An indicator when the enemy is near you would be a nice addition.
the atmosphere feels great. But dunno if it isnt a bit too much zoomed in.
Liked it overall even though I couldnt play much cause the enemy was discouraging

Developer

Thanks for playing! You can make the enemies location from their heavy breathing. I might work on a visual indicator in a future build!

Submitted

Nice game, nice graphics and sounds! However it was quit confusing but overall its a good game. If you want to check out my game here's the link: https://itch.io/jam/spooktober-jam/rate/802105

Submitted

I loved the graphics and the shaders and stuff! the audio is fine too however i could not finish it since i am confused and its was a bit difficult since its a bit too dark and a bit too close to the player.overall a good game!

Developer

Thanks for playing @Superkirbs5!

Submitted

The graphics/post processing/text all very good. Gameplay was a little difficult due to how close you are zoomed on the character. Exploration becomes difficult when you can't get a good feel for where you are at. And even though you shader/post processing skills are good, you went a little heavy on it. It made it very difficult to see what was going on a lot of the time. I sometimes got stuck in walls when jumping. The footstep sound effect could be turned down in volume since they were too loud and overpowered all other sounds. I didn't finish because I was killed by something I couldn't see. That's a cheap type of difficulty in a game. If you give player obstacles to overcome, make sure they have the tools and means to overcome those obstacles! But nice visuals, gameplay needs some work! And I wasn't sure how it fit the theme?

Developer (1 edit) (+1)

Thanks for playing @Sfunk92!

I was actually trying to make it difficult for people to see where they were.

 My plan was to unmoor the player, make them question what they were stepping into. 

You can climb the walls btw, but I definitely should've made that clearer. I was hoping to have some instructions but didn't get time to implement them.  

Submitted

I was wondering why the player kept sticking to the walls so bad. lol

Developer

lol yeah. I might go back and add instructions to the beginning of the game when I can.