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Woah, there are some skills on display here! It may not be *perfect,* but this is an incredible production for a 2-week game jam game!

An overall critique I have of the game is the lack of tutorials. You get thrown into battles without really knowing what each option is there for (though it's intuitive enough that I figured it out eventually), the hacking system is not explained AT ALL, and sometimes it's not clear where you are supposed to go or what to do. For example, at one point you say I need to get to an escape pod. OK, where are those? Is it in a new area, or in an earlier place?

I love the use of front-view here. Not many devs can make front view battle scenes interesting, but you nailed it. Well done! Digging in on critical things, I felt like the early battles were pretty hard since I was just getting used to the mechanics of the system, the flamer was a little OP (though it did speed some of the early encounters and kept the game from being too boring), and the combination of random battles with scripted battles rubbed me wrong (I do appreciate the low encounter rate, at least). It also wasn't clear early on how spammable the skills are. If it were somehow clearer that there would be plenty of supplies to find later, I would have felt more confident experimenting with the different ammo types earlier. Once I got a good stockpile I felt good enough about using the ammo liberally, which was a huge quality of life improvement (unless you were one of the enemies 😆).

I did encounter a bug when entering one of the rooms toward the end:


Stuck in a box

Stuck in a box

That was the only major flaw I encountered that required a restart. I applaud the otherwise lack of bugs.

The intro mentions the credits would somehow fix things at the end. This was an odd choice given the tone of the game, and I ultimately didn't see how that tied in. Although there is a conclusion to the story, it feels a little unresolved since the primary objective (getting back to Earth) is never accomplished.

Now, the art. It's amazing. Being a bit of an artist myself, I want to nitpick the walking animation of the main character being too stiff, but it's a nitpick. There is very little "default RPG Maker" here, and the photo-real walking sections blew my mind. I think you've inspired me to take my visual presentations to the next level!

Sound & music was fitting throughout the game. I recognized some default RPG Maker sounds, but there's plenty of custom work, too. Although there isn't really anything that struck me as noteworthy, I really can't complain about anything, either.

This is overall a superb jam entry. Way to go!

That walking animation has been bugging me for a long time too, I just can't seem to get it to look right. I might just end up paying someone to fix it.