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(1 edit)

Thank you. I thought the limitation was about physical buttons.

Otherwise wouldn't be any clickable/selectable area have to be considered a button?

Even if I implemented a "Click anywhere to start" instead of a button in the beginning, it technically would have been a button the size of the screen, right?

But maybe I'm just tired. :D

(-1)

You could have just made it start on timer. i used that mechanic in my game  to get around " no button"

Chrome unfortunately requires at least one click to activate audio in games made with Godot:

"Chrome restricts how websites may play audio. It may be necessary for the player to click or tap or press a key to enable audio."
Source: https://docs.godotengine.org/en/stable/getting_started/workflow/export/exporting_for_web.html