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You could have just made it start on timer. i used that mechanic in my game  to get around " no button"

Chrome unfortunately requires at least one click to activate audio in games made with Godot:

"Chrome restricts how websites may play audio. It may be necessary for the player to click or tap or press a key to enable audio."
Source: https://docs.godotengine.org/en/stable/getting_started/workflow/export/exporting_for_web.html