it was my first game jam.
pod11
Creator of
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As for how to fix the screen being cut away, when you are making a build there is option(In player settings) to limit displayed resolutions to just some aspects.(For sandalone) Not limiting aspects was causing similar effect im my games,As for openGL you jsut up same resolution you want it to have in Embeded window.I solved this problem by using lower resolution than my actual resolution - jsut same aspect.
For example im using 1360:768 which is same aspect as 1920:1080 that i work on.
If embeded window has smaller size than your chosen resolution it cuts off.
but i think there is something more than that, your canvas is set up wrong.
I was REally lockd off from starting to make games by my inability to create any graphics.Mostly mentally.
Recently(month ago) i jsut sarted drawing whatever in Gimp and using it in my game.But i was stil shy.
This jam made me REAly draw alot, and im getting better with it. now i feel i can jsut draw sprites for myself wheever i need, al lthanks to this gameJam.
Im so happy i joined it.I did not think i can do so much in such short period.
It literaly opened the world for me , thats how it feels.( im not a coder, i self tought myself) and i was shy form doing independent stuff.
My tip is to Not create perfect art.Just use whatever crappy one you can do, and keep doing it - progressively getting better.
Practice, practice,practice such a cliche.
Hey guys using that i have so many experienced developers around ; could somoene help me out with a tip on my next project?
im doing physics based game in Unity.
Sample:
https://pod11.itch.io/vandalize
All elements visible in sampe are made out of FIXED joints, as you see they spring and wobble alot, and i can't find a way to make those joints more stiff - how to do it?
I tried dampingsetting in joint and removing bounciness in material, but it dd not fix the problem.