I've been thinking I need to nerf slave sale price multipliers some. Raising slaves for upgrade points definitely seems like a good method that should stay. Is this the direction you're thinking (too easy?)
Thinking maybe to reduce Fox racial max magic stat down by 1 so people won't be tempted to take a Fox as starting slave every time to get the possible max 8 magic stat (don't want perfectionists to feel there's only one route to go). Alternately I could change some of the starting slave bonuses so others give +2 in a stat and/or add other slaves to the list of allowed starting races. Thoughts?
Any other balance suggestions?
I'm at day 18 and up to level 6 or 7 and doing well to pull in higher value captures at the seaside. Cook buys food every other day or so. I'm more than staying afloat via selling captured NPCs, but need more $ to get dim crystal to level 2 and start breeding seriously.