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(+2)

I'd love to, but I honestly fear that the gap in the amount of cash we need is too severe for that approach. 

While I'm SUUUPER tempted to put the game onto Steam for the addition of leaderboards alone (and don't promise that I never will), I'm also a bit afraid of attracting negative reviews for an unfinished product to both our developer and publisher accounts, where other games are selling full retail.

#flatOutHonesty

Sure, but just make sure you highlight that fact in the description and information. Also, having a super low price point like $3 to $5 should get people to understand that?

Maybe! I do looove to build, so I can't say no to anything, really!

(+1)

Sadly, many people don't read the store's description, and even with that, they can be quite vitriolic towards an incomplete game (or a game that stays indefinitely in early access), regardless of the explanations. 

Sure, but there are examples of the opposite. Look at Secrets of Grindea that has been under development for 5+ years. I dunno, I feel like it would  still be worth it to put it out there just in case.