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(1 edit)

Very interesting spin on the usual pacing of a clicker game. Typically clicker games come with a relaxing theme or aesthetic, but in this case the usual slow pace of a clicker game is contrasted with the high-paced theme of planet destruction.

It seems to make clicking seem more of an urgent task, at least in my case. There doesn't seem to be any indication on how much upgrades cost or where to buy them, which initially means it feels like there aren't any. But, there are: one of them is the target in the top right corner. It costs 100 for each upgrade, and it's an auto-click upgrade that generates materials every second. The other one is the arrow/rocket that costs 1000. It's basically a missile that you can fire once. Trying to click in that same spot again will cause the game to crash, so watch out.

Good job! I don't know why this hasn't been rated more than it currently has.