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JoshAshley

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A member registered Oct 23, 2020 · View creator page →

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First of all, the theme was pretty intriguing. I haven't played many bath-themed shooters in my time, and the way the player moved around the tub definitely made me feel like I was swimming through it. The music was pretty good and the sounds were appealing. The reticle made it clear where the shots were going, very nice touch.

It feels like it takes way too long to die, I barely get hit by the ducks. I also know that there's meant to be a boss at some point but it seems to take a while to get to it, because I'm pretty sure I haven't seen it yet. It also would be nice to be able to see how many ducks you've shot and also maybe how many until the next wave/the boss.

Good game overall, I just might play it again!

I liked the obstacles which seemed to be randomly generated. And there was always some sort of gap so if you couldn't shoot down the blood cells you could move around them. There was some kind of strange satisfaction when shooting the red blood cells, but that might just be because it adds to your score.

I'm not too big a fan of being a virus, especially if it's Covid. Also, because the projectile is so small it's difficult to tell when you can fire or not, or whether you have just fired.

If I had to suggest one improvement it would be making the projectiles bigger or giving more of an indication as to when a bullet has been fired. If I could make two, my second would be to make the game more challenging somehow, because once you get the hang of it the game feels relatively easy.

Nice game, great job!

Interesting concept, but there are a few flaws with this game. Firstly, the enemies go way too fast. Secondly, you can't attack below you, which means that if the enemy is below you, you'll never be able to hit them. Thirdly, if you die below a ceiling, you just get bounced between the enemies and the ceiling infinitely.

Regardless, this game felt pretty good. Great work to the developers!

For me I couldn't get the game to run because the archive was damaged. But it looks like a good game nonetheless!

This game is pretty intriguing. I like the ability to shoot in any direction you choose.

The movement is responsive and fluid, the art-style is admirable and so are the sound effects.

It's a shame this is only one level because there's so much potential in this game, but it's already pretty good!

Well done!

I liked how the game was a 3D platformer. Unfortunately, it was difficult to progress due to the way the platforming worked and how the player behaved when reaching a ledge.

It would have been nice to utilise the sword you get at the beginning of the level to attack the skeleton who's attacking you.

This game has a lot of potential, so well done!

Nice 3D models!

Gameplay wise, this is a bit bare-bones. But, if that tells me anything, it means this game has a lot of freedom of direction. What I mean when I say that is that one could theoretically build of off this game into basically anything (as long as it's platformer-related). There's a lot of potential in this game.

Shame you can't jump onto the tank or the giant mech on the right. Having it so the camera could turn would be nice, or having some other action to perform, like firing projectiles or something.

Great job you guys!

Graphics and art really work well together.

Sometimes double jump doesn't work, and sometimes jump doesn't work at all, but other than that the controls are responsive.

When I fall down it doesn't restart so I didn't get past the second level, but good job!

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Good concept, but the controls could be better. I also noticed that I randomly died in the second level when I was jumping past the blocks.

I'm sure you guys worked really hard!

Pretty nice controls, except that occasionally it wouldn't jump.

Sound effects made me smile. Music was also well chosen.

At one point you have to take a leap of faith which more often than not was what killed me.

Nice work!

Nice narration and cool music. Sprites were good, controls were nice.

I think that the enemies moving the same speed as you do creates an issue where the enemies are able to catch you if you're trying to land to the side of them. Being able to shoot downwards, or having the enemies move slower would fix this issue.

Overall, good concept! Seriously, I think the narration was a nice touch.

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The controls are sometimes a little iffy but it seemed to clear up by the second level.

I also couldn't get past the second level because it was too high for me to jump. EDIT: I didn't realise I could switch with the mouse, I'm such a fool.

Great graphics, and the light/dark theme I thought was also cool.

Nice work!

Great graphics and nice music. As others have said, the controls were a little iffy. I think the code checks for the dash at 2 second intervals (or something like that), and that's why the dash appears to work at different times, because it doesn't take the time you began holding Space into account.

Good job overall!

The rhythm mechanic is very innovative, but it seems to work based on the Yes/No in the corner and isn't really synced with the music.

The music is pretty nice to listen to.

Great job to all the developers on this one!

Sprite work is pretty good. I'm not actually sure if clicking affects the outcome in battle, but I've managed to win pretty much every battle when I did, and buying upgrades made it easier.

This game seems to have transcended the boundaries of a standard clicker by introducing health and battles, which is why I think this game is very innovative.

とても良くやった! (Very well done!)

Although I think adding an auto-firework would make the game more enjoyable, I think this game is very charming. Sound would add more charm to the game, and I think it would be cool to have different explosions for different fireworks as well.

That smiling firework in the bottom right corner is really cute! Kudos to the person who made it.

Great job on the whole!

A British game for a British player made by British people with a British theme and British visuals. The game makes me click Britishly in a way that is nothing short of British. This game is pure Britishness.

Okay, enough of that. I thought the game was pretty well made. Pixel art is incredible, God Save the Queen enhanced the British theme and the sounds are nice to listen to. Selling crumbs is a nice mechanic that gives you more things to click on, who knew that you could make so much money off of crumbs?

Great job to all the developers!

I think the choice for the click sound was actually a very good choice due to how short it is. However, it would've been nice for there to be other sounds as well.

It functions perfectly as a clicker. The naming of the items are slightly humorous.

Well done on this game!

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Very interesting spin on the usual pacing of a clicker game. Typically clicker games come with a relaxing theme or aesthetic, but in this case the usual slow pace of a clicker game is contrasted with the high-paced theme of planet destruction.

It seems to make clicking seem more of an urgent task, at least in my case. There doesn't seem to be any indication on how much upgrades cost or where to buy them, which initially means it feels like there aren't any. But, there are: one of them is the target in the top right corner. It costs 100 for each upgrade, and it's an auto-click upgrade that generates materials every second. The other one is the arrow/rocket that costs 1000. It's basically a missile that you can fire once. Trying to click in that same spot again will cause the game to crash, so watch out.

Good job! I don't know why this hasn't been rated more than it currently has.

I'm not a big fan of COVID, so I'd say that's one of my main criticisms of this game.

For a clicker game, however, this game has a nice rate of progression which is a positive.

So in terms of gameplay, nice game.

This game has improved very nicely since its initial release, which is almost always nice to see.

The theme is very much like a cartoon and it is rather amusing. The style of the pets and the aesthetic in general matches this theme, which is probably why the game resonates really well.

Good job to everyone who worked on this game, well done!

Oh hey, MASH is back! The 3D models are pretty nice, and the character from MASH (I don't know their name) pays a nice homage to that game.

It's a shame that there aren't any upgrades, but besides that, good game!

Exactly as the title says.

For those interested in music, this is a charming little game. The dancing cows are a nice touch.

If I had to give one criticism for this game, I wish there were upgrades you could buy to make it easier to get clicks. But, I suppose the different cows are upgrades in and of themselves?

Overall verdict: solid game. I got up to 500.

The fishing theme is a good choice for this style of game. The letters at the end of a number to signify different amounts of money is a unique feature, and it's easy to understand, although it requires explanation to make sense.

Having the different items be more expensive as you purchase them more is also a feature that makes the game play experience feel more robust, since you never get to a point where you gain more money than you can ever possibly spend.

The music is also very chill, and while there are potential better choices for a fishing game, I'd say the music serves well to set the pace and atmosphere of the game.

Overall, good as far as clicker games go.

As others have said, the game has a relaxing atmosphere. The background is really well done and the aesthetics synergise elegantly. The day and night cycles are also a nice feature, I can't describe why or how it makes the game feel more relaxing, but it does.

One thing I thought was missing from the game was upgrades to generate wheat automatically, which are present in most clicker games. But I don't think this drags the game down at all.

Anyone who enjoys clicker games will likely enjoy this game!

Good start! If I could give you any tips to improve, it would be adding a title screen so that the player can choose when to start the game.

Hello Samuel (or Sam if you prefer), thank you for your feedback, it's very much appreciated!

The people move by a set amount each frame, so on devices with lower frame rates, it may be that they will move slower for you. I'll see what I can do to remedy this issue, thanks for bringing it to my attention.

The game has been designed to speed up as it goes on. You can click anywhere on the screen to catch the robbers, I forgot to mention that. You can also click any time the robbers are actually on screen to catch them.

Finally, while having to choose which people to click would be a good idea, it would technically violate the "one-button" rule. It's a nice idea, though!

Very nice!

Gravity increases quite sharply but that's not an issue.

The game having an ending is atypical of any auto-runner I've experienced, but at least it gives some sort of achievement.

I don't really have any criticisms I can give, well done!

Nice little game for passing the time.

It's very simple, yes, but sometimes the best hyper-casual games are simplistic! The jazz music also adds a nice atmosphere as mentioned by others.

Good work for making this, I'm looking forward to seeing what you'll make in the future!

Wow, this was an incredible game, well done!

It's really nice seeing someone else who's passionate about games, and this is a very innovative concept that I haven't seen implemented in many other solutions before.

It's simple, yet complex in a way that is, without any other word that can describe it, beautiful. There is a surprising amount of depth for a (game-play wise) one-dimensional game, and the ability for the cubes on either side of the road to interact with the other side is also a very nice mechanic. The moving yellow obstacles need no introduction as what they do is somehow indicated to the user without needing words.

Like others have mentioned, this game has the potential to be very addictive and expansive, and it seems like an exemplar blend of accessibility, entertainment and addiction (to playing it)!

I could go on about how good this game is, but I'll stop here. Great work again, 5 stars from me!

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Nice pig design, and great music. The overall aesthetic is very pleasant.

The start of the level is predetermined it seems, but I guess it makes it easier to get into the game that way.

The pig will stop whenever he hits a wall and can "climb" the wall if you press jump. I wouldn't say this is a problem because you need it at times to reach some of the platforms!

There is a green bar at the bottom of the screen that scrolls away and disappears, I don't know if it's always supposed to be there? The background also seems to disappear, but other than that it looks nice if you ask me!

I don't want to be too critical of this game because it's very nicely done and I enjoyed it!

Great work!

Very interesting game that reminds me of Flappy Bird.

I quite liked the randomly generated terrain (I assume it's randomly generated) and the difficulty is just right for a game of this style.

I also liked how the high score counter at the end of the game climbed up towards the highest score and then began to slow down as it approached its destination value.

Great job!

Great music, nice gameplay and good controls!

Like others have mentioned, there are cases where asteroids spawn on top of your ship which I feel detracts from the game-play experience, but overall a solid game concept. If fleshed out, it could be really fun to play and maybe very popular!

Another thing I wanted to mention is that I feel this game doesn't follow the "one-button" rule set out in the jam specification. But I've only been playing on computer, so it might work differently on mobile: and, technically, since the game only uses mouse movements on computers, it doesn't use more than one button!

Very nicely done.

Nice start!

In its current state, this game is very simplistic and the challenge it provides is, quite frankly, lacklustre but it has a lot of potential and I don't really want to complain.

The Hallowe'en theme was a nice touch so good job for remembering that as well as all the other things displayed in the game.

If I could suggest one thing to change, I think it would be good to have the enemies spawn at random vertical positions and make the candy bowl move up and down to be able to shoot the enemies, to add a level of challenge.

Like I said, good job so far, from what this game shows you have the skills to go far in this course!

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If I had to describe this game in one word, it would be intuitive. The controls are so easy to learn that a tutorial or instructions are hardly needed. It's not just the controls: the different mechanics such as the moving walls and the hole at the end are self-explanatory for how they affect game-play. This game can be picked up and played almost instantly, which I think is a considerable merit.

One bug I found was that if you charge your shot for too long, you'll go through some of the obstacles. I found this bug on the stage with the three moving walls in a line. However, I think the game's merits far outweigh any flaws it might have.

Very nice concept and wonderful as a hyper-casual game, nice work!

Interesting concept.

The controls are a little tricky to understand at first and kind of slow, but after learning them it gives you more control over which action you get, with intervals between the different sections being used to cancel an action if you don't want it, which I thought was quite nice.

I think that the sequences required to shape the hair as needed could have been explained better, but overall it's intuitive if you understand what the different hair styles look like.

One piece of criticism I have which could have made the game better would be improving the randomiser for deciding which hair cuts so that the same haircut doesn't appear twice. On one stage there were three or four customers in a row that asked for an afro when I played. This isn't too much of a problem but I think it would make the game seem like a slightly more polished experience.

Overall, solid game and well done for adding music and sound!