Big fan of the progressive art style as you get closer to the planet being destroyed. Really nice sound and design work and overall felt like a well polished game :)
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Team HOLD THE DOOR - Planet destroyer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Gameplay | #8 | 3.095 | 3.154 |
Most Innovative | #8 | 3.397 | 3.462 |
Overall | #8 | 3.246 | 3.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Total Development Hours
30
Comments
Really love the innovative concept of the planet destroyer clicker game.
The music and sound effects helped make the game feel somewhat immersive and achieving the upgraded weapon was a good feeling.
I stopped at 100 planets destroyed and had to reconsider my life choices... how many innocent people have I killed? How many civilizations and cultures fell at my hands. who knows... I won't lose any sleep over it though ;).
A possible feature that I thought might make the game slightly more interesting in the late game was getting titles after destroying X amount of planets. E.g. Destroyer of worlds, The world Ravager, Destroyer of galaxies.
Thoroughly enjoyed, well done team, Hold The Door
Interesting and unique spin on a clicker game about blowing up planets. The music, art style and gameplay all work perfectly together and the animation for the planet blowing up is really good. Some ideas to improve could be to add a bit of text under each upgrade so the player knows what does what and have a few more planets to swap between as after a while you have seen them all.
Not a bad clicker game I enjoyed the variety in planets and the way that they got destroyed slowly as you were clicking on them. The background music was quite nice but I found it difficult to find the upgrade button and thought that it was a little disappointing that there wasn't a weapon upgrade.
The concept is great, the game feels smooth with the transitions between planets. However, i would suggest making the upgrades more easily seen so people know that they are the upgrades rather than just design features. All in all it was a good game
A good idea.
I liked the visuals of planets being destroyed, I liked the music as well.
The only thing that's missing for me is a description of the upgrades.
Some cool looking graphics made it feel like an arcade game. And the music fit the theme aswell. Only thing I would say it to add multiple items such as the points per click so that the first item only doubles the clicks and so on. Besides that though I spent a fair amount of time trying to get my material count to 1mill so good job on getting me hooked!
This definitely has a very unique feel to it, where instead of collecting some form of currency, the game is based upon destroying planets and farming resources to buy the new gun in order to destroy planets easier. My only issues are those that have already been said, as in the upgrades are very ambiguous with no knowledge on what any of the buttons do or how much they cost. In addition on purchasing the gun upgrade if you click the place where the button was the game crashes
Finally the fire button, I like how it gives resources on pressing it however the conditions that need to be met in order to claim the free 1000 resources are unknown and there is seemingly nowhere to find them.
Apart from the ambiguity however, this was a really fun and interesting game and concept.
This is a cool, unique concept for a clicker game, and it makes for an interesting spin on the genre. I feel like a lot of original art has gone into this which is impressive. I also like how sounds and background music has been added as well.
It took me a little while to understand where and what the upgrades are. I would be nice to have them more visual/ obvious. I'm still not sure what the 'Fire' button does at the bottom of the screen.
Nevertheless, this was fun to play! Nice work.
Very interesting spin on the usual pacing of a clicker game. Typically clicker games come with a relaxing theme or aesthetic, but in this case the usual slow pace of a clicker game is contrasted with the high-paced theme of planet destruction.
It seems to make clicking seem more of an urgent task, at least in my case. There doesn't seem to be any indication on how much upgrades cost or where to buy them, which initially means it feels like there aren't any. But, there are: one of them is the target in the top right corner. It costs 100 for each upgrade, and it's an auto-click upgrade that generates materials every second. The other one is the arrow/rocket that costs 1000. It's basically a missile that you can fire once. Trying to click in that same spot again will cause the game to crash, so watch out.
Good job! I don't know why this hasn't been rated more than it currently has.
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