I feel like the only way to loose here was if you were slow enough to not change direction before the ghost accidentally walked into you, a very original take on the limitation with a menu that kind of reminded me of old rpg games like might and magic, because of the uniqueness of it i have little to say other than maybe introducing more things on the map, a change to the no kids outside might be nice as they might become ghosts and ramp up the difficulty over time, or some other characters.
Viewing post in Treat and Trick jam comments
Thanks for the feedback. Yes, the AI is minimal :-/
Great idea about more kids becoming ghost ! It give me some fun ideas ! :-D
I have though about reusing the ghost sprite floating above when loosing, but not as a gameplay feature.
I will first finish the tuto I was watching for learning making 2D games in Godot because I was learning and then I tried to do the jam on a whim. It was my first game with Godot and doing tilemap so I made mistakes about it I think.