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dulsi's comment gave me a laugh because I'm in the opposite camp :D "Hey Devolver, this is a pitch"...that's so freaking confident but also charming to me. Good on you for trying, why the hell not! 
But like other's below, I did have a hard time to actually play it and process what's happening on screen. I don't think I get it BUT I like how weird and bold it is, it definitely left an impression. I'll try to play again and figure it out.

Thanks for the cheer :)
Fingers crossed! 

If the game gets commercially developed, other than improving the "area 51 lost-footage" overall atmosphere, I'm planning to have some sort of mute tutorial with forced/intuitive situations during the first runs.
On the style of  some nintendo titles / Half Life.
Teaching without telling.
Sadly for this jam I had no time to do such a thing.

Basically, everything harms you, except when you dash. When you dash you harm everything.
the dash usually have a small cool down before you can use it again.
When you see an arrow spawning from the player and pointing to an orb, that will do a teleported dash onto the orb, and charge the dash back immediately.

Watch out for the farmers inside the crop fields. Those are almost invisible till they start moving. Another issue I need to address.