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The character movement is almost there I pretty like that wall jump just like in Celeste, the only thing holding this game back is the level design and difficulty spikes. Try easing in the difficulty of the levels, let players slowly learn your game and get a hang of the controls and timing before ramping up the challenge. Once you master creating and balancing your levels, art and music can come after. Great job! Keep up the good work.

Thanks for your feedback, and thanks for playing!