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(+1)

Nice idea (great films to use as a starting point), and I liked the style.

Reaching the wall openings felt a bit weird, but once I got a technique down it was doable. It kinda felt like it could do with some mechanic to rotate the room or gravity or something to make it more fluid. That or using ladders (I thought they were at first but I seemed to snag on the walls all the time so just took to jumping).

Thanks for giving it go.
The ladders are climbable while Holding Left Shift.
I had some issues with the climbing mechanic, since when you reach the roof you still be able "climb" on them.
So it wasn't a straight forward up/down ladder.

Definitely something I want to continue improving on, as it would be awesome to nail it down for use in other games.