This is INSANE. I definitely didn't have a psychological horror 40 min map in mind when I thought of this jam. It was very creative, full of amazing tricks and vistas, and an amazing environmental storytelling. I will admit I noclipped/godmodded in some of the tricky ledge walking and the very unforgiving archville arenas. But I've never been one of those players who enjoys "git gud" gameplay, so I understand I'm not the target demographic here. Doesn't change the fact that this was extremely surprising and different in the best way.
Doom #20hours20monsters Speedmapping Challenge » Entries » 20 Hours 20 Monsters - Doomguy's Nightmare
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Thanks for the feedback! Reflecting at this, I was very efficient in making this map because I first thought that 20 hours was not a lot of time and that I was going to have to rush everything, but then I realized that the 14 hours I put in felt like forever, and I probably went a little overboard with the expectations. I hope this ends up being the final map or something like that, unless a more epic submission comes in of course.