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Interesting concept. I like the lo-fi graphics and how planets are positioned in clutsters. I am not sure if the physics are simulated too but that could be cool. Maybe it could be a space trading sim? There is not much to see in this early prototype, but with some interactive objects and more refined ideas it has potential.

Physics aren't going to be simulated in realisitic way - too much calculation for a Gamemaker game and I found it rather impeding to the gameplay I'm planning to include.

I'm planning to make it a mix between StarSector and Distant Worlds (so trading will be an option). Obviously it will take a long while to get it anywhere, tho.

Thanks for the feedback!