Interesting concept. I like the lo-fi graphics and how planets are positioned in clutsters. I am not sure if the physics are simulated too but that could be cool. Maybe it could be a space trading sim? There is not much to see in this early prototype, but with some interactive objects and more refined ideas it has potential.
Viewing post in Distant Sector [Very Early Prototype] jam comments
Physics aren't going to be simulated in realisitic way - too much calculation for a Gamemaker game and I found it rather impeding to the gameplay I'm planning to include.
I'm planning to make it a mix between StarSector and Distant Worlds (so trading will be an option). Obviously it will take a long while to get it anywhere, tho.
Thanks for the feedback!