Just to update on this: the issue seemed to be related to Android 13 and it should be fixed in version 0.6.10. Let me know if you are still having problems, thanks!
Jas X
Creator of
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really nice. some issues with performance here and there, I was getting some micro stutters when switching weapons, and when loading into a level (eg. test rooms). fullscreen setting didnt work. mouse sensitivity in scope mode should be scaled down - this is common practice in fps controls for finer movements when zoomed in. suggestion for the bomb launcher: it would be cool to detonate the bomb after launching by shooting it
also please tell your mother her art is wonderful and you love her.
t. Hawken enjoyer
nice base gameplay concept, it's quite interesting. I like how different actions have pros and cons which makes you plan ahead for a long term strategy - so I can optimize my gains. I also like having multiple ways to make money eg. energy from dark matter, combine items for data, etc.
does combine 3 data do anything or am I just dumb for trading 3 for 1? anyway, I thought one way to spice up the random nature of the game would be having add random events (which could have positive outcomes) on top of instability, not just making you lose an item. it could inject some excitement!
good job!
I can see you put a lot of effort into the storytelling and art, good job especially with the cutscenes, they build a nice atmosphere for the game. Gameplay wise, the overall playability could use more work. First time I tried to tutorial it seemed to bug out for me, I played on windows maybe related issue?
Second time, ok it worked. Still confusing somewhat but I figured it out eventually, I think, at least my actions seemed to be doing something and progressing the combat. I died a few times, maybe I just suck but it was frustrating not knowing how to play. Overall I would suggest considering first time player experience, because it's easy to fall into the trap of assuming the player already having as much knowledge as you do.
Thank you for playing! The game is constantly being worked on, rest assured bugs are being prioritized as soon as they are reported. You can take a look at the progress on bug fixes here https://trello.com/b/iLH9VZyj/salvo-bug-tracker.
A bug fix update is coming very soon, thank you for your patience and please stay tuned!
Thank you for leaving such in depth comments. There are many UI tweaks you in your feedback that could improve the overall experience for sure. Things like the turrets loadout and better tutorials were already mentioned by other people so it is something I will rework. I will try to make them better. Thanks again for playing, I really appreciate it!
Thanks for playing and I'm glad you enjoyed it! Some things you mentioned are still being worked on (for example menu options) but still I appreciate your feedback.
- turrets placement view: I also think the top-down overview is useful and I will try to implement a view switching functionality for that
- post processing: I understand different players will have varying opinions on it, there is a toggle to switch it off in the pause menu. the menu itself is still quite early wip
- camera controls: there is lock on (TGT) and panning control (PLN) for the camera, did you have an issue with the gameplay controls?
It's fun! Good work on the UI and consistent art style. Some comments:
- controls are intuitive and feel like it would be good also with touch controls
- in the first tutorial it was not obvious I had to go to the first check point orb, maybe direct the camera towards the objective for a few seconds will help
- some UI icons could use text labels/tool tips (end of level buttons)
- I like the various puzzle mechanics, some are definitely challenging and require precision
Hi, thanks for following the game! The current minimum system requirements for the PC demo are:
OS: Windows 10
CPU: Intel Core i5/AMD Ryzen processor (2.4 GHz)
GPU: NVIDIA Geforce 9 series/AMD Radeon HD 7000 series (1GB)
RAM: 8GB
Storage: 2GB
There is no official Discord community yet, it is planned for the future. For now, the dev logs here and posts on twitter will be the latest updates from development.
Hi, I have been inactive on social media for a while. The work on the game is continuing normally.
Since the last update, a new major game mode is being developed. This is not simply just a new mission type, but a series of interconnecting missions with procedural generated elements.
The new game mode is almost feature complete. There will be a devlog to preview how it looks right now and what is in progress faily soon.
Thank you so much for your patience!
Hey, the first thing I noticed is the quality of your 2D art assets - it looks good! This was my first time trying the game, here are my thoughts:
- maybe add an alternative camera control mode where you can mouse look by default with reticle but hold down a key (eg. ctrl) to toggle the cursor for clicking
- good work using light/dark to guide the player subtlely in the starting level
- it would be nice for interactive objects to have prompts (eg. pick up bandage (right click))
Good progress and keep it up!
I'm glad you enjoyed the game. Thanks for playing! The main story is intended to deliver tutorials, at least in the beginning. I realize it can be a bit dull - especially for the first one - so this is something I will improve. There are some mechanics not covered yet, but they will be added in future story content. But yeah, encounters are designed to be played purely for fun - so the current focus is creating a game mode of procedurally generated encounters for the next major version.
I like the aesthetics, the tone color setting is a nice touch and generally like the work put into UI animations. Took a while to figure what I'm supposed to do - although this is probably due to first time playing. Some general direction/guidance would be good. No idea how the combat rolls work so I just auto everything.
Found a minor UI bug when opening info panel just before dying kept it showing
Appreciate the small size download btw. Also mobile builds for the future?
Very cool aesthetics - I especially like the UI. There is a good attention to detail, music is nice to listen to. It's an oddly immersive experience, despite having an abstract art style overall. The hacking as a primary way to interact with many things in the game definitely creates some challenging puzzles.
Thank you for playing, I am happy you enjoyed the game. I understand not everyone will be interested in the story, it is supposed to be straightforward enough so it at least gives you context of what is happening. I am working on a more player friendly objectives HUD so you could just skip everything and still know what to do. The later story missions will definitely be more fun once the tutorials get out of the way, so stay tuned!
Thank you for the detailed feedback on issues in the hangar, I am working on them now. There seems to be something wrong the items. Can you give me any info on how you ran the game? Maybe file access is restricted on your system somehow and the game is not able to load the resources for items. In mission 2, the pixellation visual effect is intended. The player is expected to proceed to the first objective to repair the sensors and remove the effect.