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(+1)

I loved the hard but fair encounters, that make you think a bit. After playing this I felt I should have made my map harder, have more archviles. Nice gimmick with the shootable crates. Architecture is awesome.

Not vanilla compatible tho.

I hope it wasn't too hard. I'll admit I mostly tested it on medium, then I just ran the other difficulties a couple of times. Easy is meant to be an absolute cakewalk if not for the platforming, and I did manage to finish it on hard but I had to res myself a couple of times, which I thought was fine given I'm not that good of a player.

By the end of it I was just testing on GZ and didn't run it on vanilla. Did I hit the visplane limit? :'( I'll have time to take a closer look tomorrow. Thanks so much for the feedback!

(+1)

It's pretty hard in UV but I made it, and I am not the greatest player either. Yet I must not play doom on lower difficulties than UV ;)

I ran past the Cyberdemon. Would have been easier if I kept that invisibility secret for the end.


Yeah I didn't put that Cyberdemon there to be killed normally, just as an obstacle. There's a secret that kills it, tho, to allow a 20/20 run.