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Short & intense map. Good use of the doom textures.

While I like the layout of the encounters, they could be a bit harder.

Chocolate-doom doesn't raise the floor and ceiling of the last room. I also had a trouble in gzdoom, where only the pillar in the middle was raised, but not the room around.

Good to know. It was a weird trick I was trying to experiment with and I'm not shocked to learn it doesn't work everywhere. If I try anything similar in the future I'm going to have to be really thorough in testing- the time limit caught up to me this time. Thanks!