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JessJeverage

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A member registered Jan 24, 2017 · View creator page →

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Good to know. It was a weird trick I was trying to experiment with and I'm not shocked to learn it doesn't work everywhere. If I try anything similar in the future I'm going to have to be really thorough in testing- the time limit caught up to me this time. Thanks!

Yeah that makes it way clearer!

Minor update 11/10/20

- Changed file name to be the title of the level

- Fixed two linedefs that were not marked as impassable, and allowed you to exit the bounds of the level if you hit them from the right angle (whoops!)

This is a really cool map that flows well- and congrats on your first! Glad I'm not the only relatively fresh face in this, haha.

You got a lot of fun combat and visual detail out of relatively small environments in this one, really nice job IMO :D

Really cool map- loved the custom midi too! Great tight pacing never left me feeling lost or slow, this one just *goes*

Loved the mechanic of breaking crates/objects to progress; and some really rad lighting work in that last room!

Really really cool map- loved the visual variety and the teleportation, really succeeding at making it feel like I was bouncing between different environments despite being on the same map.

The only issue I ran into was that the three doors with the switches behind them, the ones that need the Red, Yellow, and Blue keys, left me confused- it took me a while to understand that they were three different doors and not just one long one. So when I tried the leftmost one and saw "You need a red key," I assumed that whole area needed me to come back later. That tripped me up a bit.

Once I realized that though it all flowed really well, really loved this level!


Liked this one a lot, really challenging! There's a definite sense of dread at the very start, when I see the room but can't see any monsters yet. You can tell it's about to get bad but you aren't sure how, and that's a great feeling.

The final room feels like some great catharsis, mopping up the Mancubi and Barons with rockets after the rest of the level was a real challenge.

My only real criticism is that the elevator into the final room was a little frustrating- I had to reach the top and then the Mancubus would block my progress, so the elevator would go back down, and I had to wait for it to go up and down a few times before I was able to actually step into the last room. That was the only issue though!


- Additionally; I loved the little visual touch on the computer console in the first room, with the small sectors torn out and a fire/lava texture on them. That was a really cool detail I would never have thought of :)

Liked this one a lot! Felt short on ammo but never so much that it felt unfair, just tense! (Thank goodness I found that berserk though :) )

Thanks! Here's my info

Credit name: @Jeverage

Map name: Wasteland Tower

Yeah by the end I was eager to upload and completely forgot to give it a run-through in software mode. Easy fix (thanks for the tip on twitter!), I've fixed it and re-uploaded now, so should be good to go!


Thanks!

It was tagged as Mac/Linux-compatible erroneously. My apologies

Done, my mistake- thank you!

Glad to hear it!! Sorry about whatever that was!

Hm, give it another try now if you can- but depending on which OS you're using I can't guarantee anything.

It was only tested on Windows- if it doesn't work I unfortunately don't have the project files to export other versions...nor am I sure I would know how to do that :C

Thank you so much! No fullscreen unfortunately- this was a very very small project to basically learn how to use GameMaker. But thanks so much for the kind words ^_^

Submitting my tiny game Bestiary! https://jeverage.itch.io/bestiary

That's fair! Wasn't sure how itch worked re: packaging files, tbh I didn't know the .exe and Readme would show up as separate files here on the site.

Packaging them together on my end is definitely the way going forward.

BESTIARY is my first real project, and is therefore very very small in scope. That said, I learned a lot making it and I'm excited to share it with the world!

The game generates a monster from some pre-existing parts, and tasks you with imagining a name, and some characteristics for it. When you're done, it's saved as a screenshot!

Given the very small scope of the project it is definitely Free! But of course you're welcome to pay what you want if you'd like to support me. I'm excited to continue making things and putting them into the world :) <3

https://jeverage.itch.io/bestiary