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(3 edits)

OK, it depends on how you put it. With the new information, maybe the question of Tyson presence isn't as much of a cliffhanger as I first thought. On one hand, it wants you to continue, to see what happened in the end. On the other hand, it's like the option with Sal. If you want him dead, he will kill himself. Or will he? Now we now that he WILL kill himself but before the update, it wasn't a cliffhanger but yet there was that feeling of you wanting to know Sal's presence even here. So I guess you're right.

Yes, I've played through Day 14. The ending could be a cliffhanger but for sure isn't a one. Yeah, the characters reference the next day as „a hard one“ but there's no proof, no event or basically anthing else that clearly concludes the day with information yet to be clarified. It's just emotional but reassuring that there's still HOPE among the group. Right? 

(+2)

Essentially.

I've said in the past that there'll be a total of one cliffhanger in the game's production given how/when it'll need to be done and what's feasible within one month's worth of work. If you think what we've seen so far is a cliffhanger, you have no idea given what's coming up.

(1 edit)

I get it now. A cliffhanger is a tense moment at the end of a story. That means that only Day 13 had a cliffhanger because it ended on a tense note right away... uh, me sometimes... unbelievable. At least I have it all clear now. Will come in handy later. Thanks for the clarification!

(+1)

As I said originally, per my definition and how I've been pacing the plot there have been zero cliffhangers.

Noted. That means that there's still a bigger problem ahead of us and... I should really pay attention and rethink next time I comment something. I wish best of luck!