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(+2)

Essentially.

I've said in the past that there'll be a total of one cliffhanger in the game's production given how/when it'll need to be done and what's feasible within one month's worth of work. If you think what we've seen so far is a cliffhanger, you have no idea given what's coming up.

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I get it now. A cliffhanger is a tense moment at the end of a story. That means that only Day 13 had a cliffhanger because it ended on a tense note right away... uh, me sometimes... unbelievable. At least I have it all clear now. Will come in handy later. Thanks for the clarification!

(+1)

As I said originally, per my definition and how I've been pacing the plot there have been zero cliffhangers.

Noted. That means that there's still a bigger problem ahead of us and... I should really pay attention and rethink next time I comment something. I wish best of luck!