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(+1)

Really fun stuff! The delay between firing the rocket and getting boosted up means you have to think about where projectiles will be rather than where they are. Very difficult to get the timing right, but that made it more satisfying to succeed, I finished with 197 deaths.

(+1)

Yes, it was a bit challenging thinking about making levels that fit with this mechanic, but I think it finished being a great game. Thank for playing! :)