Hey all good man, I know it can be hard to make progress sometimes, what with real life and all. And thanks for the encouraging words regarding the Steam release, the store page should be going up any day now, I'll be sure to update the devlog when it does.
Quail_Watcher
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Hello everyone!
Now that the jam is over, I'd really like to thank everyone who commented, rated or played my game. The whole game jam experience is very new to me, and it's been really cool reading all the comments and hearing people's feedback, as well as seeing people's reactions to it live and watching them enjoy the game and improve their skills. That said, on to the announcement:
Many of you, like me, are tennis fans, and I'm sure that like me, you've been shocked at the misinformation spread about the game by popular "tennis" games such as Tennis World Tour or AO Tennis 2.
These games would have us believe that tennis is played on a "court", hitting the ball over something they call a "net".
Nonsense! Trial of the Tennis-Lord is for those who appreciate tennis for what it really is! A high octane robot-slaying bloodsport where the stakes are high, and a single mistake can cost you your life! On that note it seems right to announce that Trail of the Tennis-Lord will recieve a full commerical Steam release.
Of course it would be silly to expect people to pay for 48 hours worth of work, and so I intend to add a ton of content, different balls and modifiers, combo systems and multiple enemy types, while staying true, as best I can, to the pleasant simplicity of the game as it is now. I really appreciate all the feedback I've recieved from other devs such as Ducc and BadPiggy, and this has already help me sketch out a roadmap of where I want the game to go, but if you have a moment to spare, you will recieve my genuine gratitude and a free ferrari if you give the game a try and let me know how it could be improved: https://itch.io/jam/mix-and-game-jam-2020/rate/822062
So if any of that sounds interesting to you please follow my itch.io account to get any devlogs I release, let me know what you think of new features, and help me make this the best possible game it can be, thanks :)
Thanks! I'm definitely planning on releasing this as a full game, and making the enemy balls consistent / having your own ball be able to damage you are definitely things that will make it into that release, either as optional modifiers or as part of the core gameplay. Really appreciate the constructive criticism by the way, I'll certainly need it if I want to bring this game up to a professional level of quality.
Wow, high praise when coming from the creator of the bullethell masterpiece Bullet Cove :) I appreciate the feedback about slow mo, and will definitely make it clearer when slow mo is active in future versions of the game, perhaps a fade in around the edges of the screen or bumping up some post processing effects. Thanks for the kind words and good luck beating your high score!
Thank you! The sound effects were made in Bfxr, a really useful program originally made specifically for game jams. https://www.bfxr.net/
This one was surprising fun, it took a while to figure out which song was for which plant but it was very satisfying once I finally started turning a profit. I would recommend adding a way to remove seeds from the furrows or a bin to put unwanted plants in, as sometimes the demand for the crop would time out and I would be left with a plant I didn't need.
I'd love to hear your thoughts on mine. https://quail-watcher.itch.io/trial-of-the-tennis-lord
Much appreciated! Can't take credit for the excellent music though, that honor goes to the talented composer at BoxCat Games. https://freemusicarchive.org/music/BoxCat_Games
I like the aesthetic and the sense of impact when you are damaged, but a few small problems hold the game back. I often struggled to see the the mouse cursor or the enemy projectiles, both of which are white on a pale blue background, simply change the colour of these to something distinct and the game will feel much better.
Wow, I'm actually flattered to hear that. If you're really into it, you might be interested in seeing Ducc (the Dev behind Normal Golfing) set what was then the world record, with an incredible score of 71. https://www.twitch.tv/videos/805075256?filter=archives&sort=time The run starts at 4:12:47.
Wow, this has to be my favourite of the jam. There were so many tense moments where the lava was closing in and I thought I'd trapped myself, just rapidly searching for a solution, only to find it at the last second. Really clever, underrated game that forces you to scan your environment and think creatively.
That's a bummer to hear about the mixup with the time zones. But I think you may have accidentally created the best horror game of the jam. Wandering around this seemingly abandoned prison the last thing I expected was for a naked t-posing blue dude without a face to creep up to within an inch behind me and stand there in total silence. Suffice to say the whole household was woken by my screams and this is why I no longer play jam games at night.
I like the premise, the idea of catching projectiles to stop them destroying the platforms you're standing on, but the game feels quite clunky. Personally I would increase the radius within which you can grab a ball, make the level over a bottomless pit, and stop the platforms from respawning. But I like the general presentation and background art. I think with better controls and more polish, this idea could really come to something.
Wow, this is a real hidden gem. The different attack patterns force you to think tactically about where to hide when your turn ends. Displaying the movement grid visually makes it easier to tell which squares are safe and which are not. The art style is unique and looks really cool. All in all really fun game that deserves more attention.
Also fyi to the dev, it's very rare to have a jam game come with an installer. Honestly that probably turned a lot of people off who would have really enjoyed what is otherwise an excellent game.