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QUESTIONS FOR FEEDBACK:

How do you feel about the choices and options? are there too many/ too few of a certain kind? Do you feel like you have agency in the story? How about big text walls- Is there too much text in each passage?

The choices and options felt good! To test the game's limits, I tried to be as contrary as possible, and surprisingly the game reacted to that in a very satisfying way! I do feel like my small choices added up to something much bigger. There were a lot of options, but it didn't feel overwhelming. I never thought that there was too much text in any one passage. I'd maaaaybe suggest breaking it up somehow? It got a little same-y toward the end, since there were no resting points or differences in structure.