Great! Alright I'm seeing exactly what the problem is - PixelCNC isn't utilizing your GTX 1050 but instead the Intel HD 630 and encountering out-of-memory errors while trying to load up the UI text fonts.
I'll have to write some code in there to let the user choose which one to use if there are more than one - for now you should be able to tell Windows to force PixelCNC to use your Nvidia GPU instead of your onboard Intel HD by following the steps in this article: https://pureinfotech.com/set-gpu-app-windows-10/
What's bugging me is that your Intel HD 630 should be plenty capable - it's new enough and supports all of the required functionality but for some reason it won't let PixelCNC allocate any space on it for rendering anything (specifically reporting OUT OF MEMORY every time a texture of any kind and of any size is being created). I'd like to try and figure out what the situation is there but for now you should at least be able to get up and running if you force it to use your other GPU.
EDIT: You also might want to check that your monitor isn't plugged into your onboard graphics. Forcing Windows to use the other GPU won't work unless your monitor is plugged into it - rather than your motherboard. If your monitor has been plugged into your motherboard this whole time then you haven't been using your GTX 1050 for anything yet. You shouldn't have to force PixelCNC to use the other GPU if your monitor is plugged into the Nvidia one, all programs should automatically use it for hardware rendering.