The designs are super neat, I like that you made a few characters based on different music genres / cultures, it's unfortunate only the ballerina made it in. I think some things could be better communicated, I thought the ballerina was becoming red because I was hitting her, and not because she was preparing for an attack. The correct hit mechanic could also be improved on, as it stands you can beat the game by mashing. Maybe an incorrect hit can just push the enemy a little bit without dealing damage. And a perfect hit would have more visual (spawn particles and add some screenshake) / audio feedback to make it stand out? Regardless of all the possible improvement, core gameplay is still fun and I had a good time
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Thanks so much! I'm glad you had fun, and I really appreciate the feedback. The color change was actually created so I could see when attacks were coming before the animations were in the game and it just stuck cus it worked for me, but I definitely should've considered how it looked to someone entirely new to the project. And I really wanted to make a feedback system but by the time I started thinking about it there were only a few hours left and I had other things that needed to be done first. So I didn't think I'd be able to write the code and make sure it worked well enough without cutting it too close for comfort on the submission deadline.